2 points for 1 str, 1 axe and 1 sprinting for a minor weight debuff is nuts. Will hurt your stealth a bit, but not too much. Cat's Eyes 2/5 Not bad per se, just not worth the points. However, keep in mind you won't have this button in multiplayer, so we would avoid choosing it withmultiplayer characters. Many months ago I did a list on my top 10 best traits in Project Zomboid. Sure, reading will be a bit slower that normal but when you can triple the speed of the game whenever you wish to skip the reading, it doesnt really matter. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Running XP boost will be very useful, as it can be slow to level up, but there are more important traits you can take first. Reading skill books is often a useful way to pass time and alleviate boredom during times when you don't want to go outdoors- in rain, fog or darkness for example. I mostly agree with your list but I also play in sandbox so some of my settings change the importance of things. Unless TIS changed something Poor Eyesight is permament, used to pick that one and survived for couple of months and it didn't go away but it was long time ago in a galaxy far, far away What about if you quit smoking? Overweight/Underweight can be remedied with the appropriate food intake, i think you can get desensitised after killing a shit-ton of zombies - not 100% sure tho. Of course things like cats eyes will be more useful when the world is set to pitch black nights, and other perks have specific uses to peoples playstyles so you may find them occasionally more useful than I may have rated them. If an attack is blocked the damage is simply negated. Will actually help prevent car accidents. Considering that cabbages are the main/only good crop to grow you need few squares of land to grow cabbage, and if you're farming is high it just means you need to plant slightly less crops, which already doesn't take up much space. It's not just easy, but the benefit isn't a big deal. Conspicuous doesn't really make much of a difference; Zombies that look in your direction can and usually will spot you anyway. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Generally high-fat foods are going to be easy to find. Overpriced but underrated IMO. The negative effects from these traits will not last. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. High Thirst is the easiest negative trait to manage in Project Zomboid, and it gives you an impressive six extra points to spend on positive traits. Long-term, these traits can be great for getting some of the good traits. 2 High Thirst. Short Sighted: 4/5 I think even when it is functioning (I think it doesn't do anything right now). It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. Slow Reader makes an easy two points to put into something better.if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[580,400],'setreadygame_com-box-4','ezslot_9',119,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-box-4-0'); This might seem like a bad idea to you at first if you are an action hero style of gamer. Useful for stealth, but stealth skills will always be far, far more useful to level up. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: Finding rare weapons is a chore with this. Axe and long blunt boosted, 2 great weapon choices. When choosing traits for a character, remember any skill (other than fitness and strength gets a permanent XP bonus (1- 75% 2- 100% 3+ 125% to that skill, as well as extra level(s.)). For only 2 points, this trait is a steal. ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} Only worth taking if you have slow modded vehicles. Waste of points. Before posting try the sledgehammer. I mostly agree with you, with differences probably coming from differences in play style. Starting the list off with one of my favorite negative perks it is time to talk about high thirst. Find the official Discord here: It really does much of the same as Fast Reader when it comes to saving time, and you rated that a 2. This list will show you my personal favorites and make you think of some traits you didnt consider before. Iron Gut: Easy 1/5. No one can fight . No brainer. Outdoorsman: I never take it. This is a real challenge to start with and a pain in the ass to raise your fitness. Remember now, try the sledgehammer then post your questions. For more information, please see our Farming is a pretty essential skill in PZ, and the XP and level boost this gives are nice to have. I disagree with the Sunday Driver for one huge reason. Chances are you are taking a character with an occupation and already have an idea on what which weapons you wish to skill up. Keen Hearing greatly increases that radius, letting you "see" threats coming from farther away. This in turn will help your character not to get panicked as quickly. Once you get to a normal weight, its 6 free points. Solid option for people wanting to live off the grid. After about a week in-game you wont be struggling from this anymore. I also play with insane population so you would think inconspicuous would be useful but its actually more helpful to let zombies be able to notice you from a greater distance. Faster speed saves time. Also prevents you from using the radio for weather/helicopter event warnings. This also applies to backpack storage but is still a convenience perk. +1. Still pretty bad for new players. 3- Depends on how you want to play. First Aid is such a brokenly bad skill it shouldn't even be in the game currently. Again you probably don't know how detection works in the game. You still can hear zombies that are sneaking up on you if you're actually listening to the game, the sound is just a bit muffled. Description: Stress and unhappiness decrease after smoking tobacco. Allows you to detect zombies behind you at a greater distance. You are correct. Underweight is your friend. Probably gonna go back and alter some things. Positive traits are available if you have some extra points spare to use before jumping into the game. While water will shut off during the first month of the game, it's easy to find . Prone to illness makes you more likely to get a cold but outdoorsman makes you less likely to get and cold and you're something like 90% less likely to get scratched on a tree which also covers thin skinned. Check near gas stations and inside residential homes and youre bound to come across some cigarettes to sate those smoker cravings. One thing that I didnt take into account when making that list is the fact that to pick these positive traits, youre going to have to take some hits. First aid is not. If you manage to level up your fitness level a couple of points you wont see the effect of these traits at all. Keen Hearing: 3/5 simply because it's very useful and pretty much guarantees you'll never be caught offguard by a zombie behind you (at least as long as you're not fast-forward, but even then I think it auto-slows-down). It's a pretty genuine tradeoff, not to mention it's annoying to listen to most game sounds muffled. 1- More harm than good, either because it costs too many points, doesnt give enough for what it is, or because it may get you killed. Pacifist. I mostly based the ratings on standard settings and aimed at new players. Horrible for new players, but experienced players shouldnt be getting scratched often, if at all. Plus the fact that each of them gives you 10 whole points to spend on skills is wild. https://discord.gg/theindiestone, Press J to jump to the feed. Find the official Discord here: Best Positive Traits in Project Zomboid Build 41, How to cure and fix Nervous Wreck moodle in Project Zomboid, How to barricade and board up windows in Project Zomboid, All Project Zomboid Moodles and how to deal with them, All comments must be on topic and add something of substance to the post, Do not attempt to start a poll in the comments, We reserve the right to remove a comment for any reason, Do not impersonate a staff member or influencer. Project. This means driving through bushes, towing vehicles, and having to life-or-death plow through zombies, will fail horribly. Categories Community content is available under CC-BY-SA unless otherwise noted. Its that easy. One decent trait for getting a couple of points back is of course slow reader. 2- Not directly harmful, but either a bit too expensive or too situational to be worth using. Strong, Thick Skinned, Outdoorsman Keen Hearing traits fall under positive traits. The bonus to crafted structures is nice too but not a major selling point. To play and make specific character builds in Project Zomboid, players must balance their builds with both positive and negative traits. Always love learning the little quirks like this in the game. The name of the game is avoid being attacked at all costs since any damage from a zombie can be a death sentence. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. I never play without it. Along with surviving the most obvious threat of flesh eating undead you will have to navigate your character's psyche as well as stress will impact your character's ability to deal with their situation. This is honestly a very great perk worth considering, especially for only 4 points. Then again it isnt the worst thing in the world to only be restricted to large houses at the start of the game. https://discord.gg/theindiestone, Press J to jump to the feed. I agree that dexterous is mandatory and I couldnt play without it. I love claustrophobic. You could start at 0 or 3 and level up to 4 or 6. Description - Increases reading speed and takes less time for books. I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. For example, Sunday Driver, Short-Sighted, Slow Healer, Slow Reader, and Weak Stomach are negative traits and if you don't have a good combination of the best positive and best negative traits in Project Zomboid, you will have a hard time. Waste of one point. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. Both farming and foraging are essential to long term play throughs but both those skills can easily be leveled up before you actually need them later on. This perk isnt working at all as of the time im writing this, so its free points. Even if I dont want a huge disadvantage at the start of the game I usually grab this perk. Create an account to follow your favorite communities and start taking part in conversations.
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